Some points x, are observed and one assumes that they belong to parallel planes.
D x P : a P x W : Same as in best_dir, but sx is compulsory.
3xQ : Corners that define the convex hull of the projection of x in the plane d*y == v.
orthogonally project x to the affine plane d*x == v
Save vrml code
select 3D points
key test_vmesh
Test that vrml_faces works with "tex" option
Visualize a 3D surface
Vrml Background node
Vrml DirectionalLight node
Vrml PointLight node
no description
Low-level vrml TimeSensor node
Assemble
Arrow pointing in "y" direction
View vrml code s with FreeWRL
Makes a cylinder that links x(:,1) to x(:,2)
Etienne Grossmann <etienne@isr.ist.utl.pt>
Etienne Grossmann <etienne@isr.ist.utl.pt>
Etienne Grossmann <etienne@isr.ist.utl.pt>
Etienne Grossmann <etienne@isr.ist.utl.pt>
Ellipsoid
VRML facet object (IndexedFaceSet node)
A planar surface containing x
Translation Default : [0,0,0]
Form a group node with children s1,...
no description
Kill the current vrml browser
: The 3D points f : 3xQ : The indexes of the points forming the lines.
Returns a "material" vrml node
A name for a vrml node, starting by root
3 x 3 : Each column is a 3D point.
: 3D points
vrml code for selecting 3D points
code for a VRML surface
Makes vrml Shape node representing string t
Returns vrml97 code for a Shape -> IndexedFaceSet node representing a surface passing through the given points.
string of vrml code.